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SEO audit: Content analysis

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Title ProtoPie - Basics
Text / HTML ratio 64 %
Frame Excellent! The website does not use iFrame solutions.
Flash Excellent! The website does not have any flash contents.
Keywords cloud layer Trigger Response Layer Command Ctrl ProtoPie Property property set moves Move activated values prototype layers finger devices Rotate response
Keywords consistency
Keyword Content Title Description Headings
layer 71
Trigger 47
Response 34
Layer 32
Command 29
Ctrl 28
Headings
H1 H2 H3 H4 H5 H6
16 55 46 0 0 0
Images We found 51 images on this web page.

SEO Keywords (Single)

Keyword Occurrence Density
layer 71 3.55 %
Trigger 47 2.35 %
Response 34 1.70 %
Layer 32 1.60 %
Command 29 1.45 %
Ctrl 28 1.40 %
ProtoPie 21 1.05 %
Property 19 0.95 %
property 18 0.90 %
set 18 0.90 %
moves 17 0.85 %
Move 17 0.85 %
activated 16 0.80 %
values 15 0.75 %
prototype 15 0.75 %
layers 14 0.70 %
finger 14 0.70 %
devices 14 0.70 %
Rotate 14 0.70 %
response 13 0.65 %

SEO Keywords (Two Word)

Keyword Occurrence Density
can be 43 2.15 %
a layer 41 2.05 %
of a 19 0.95 %
when a 19 0.95 %
of the 18 0.90 %
on the 17 0.85 %
in the 16 0.80 %
Trigger Property 15 0.75 %
A Response 13 0.65 %
and the 12 0.60 %
is activated 12 0.60 %
Response is 11 0.55 %
which a 11 0.55 %
in a 10 0.50 %
to a 10 0.50 %
be used 10 0.50 %
triggered when 9 0.45 %
a finger 9 0.45 %
for a 9 0.45 %
target layer 9 0.45 %

SEO Keywords (Three Word)

Keyword Occurrence Density Possible Spam
which a layer 10 0.50 % No
A Response is 10 0.50 % No
A response is 9 0.45 % No
is triggered when 9 0.45 % No
An action where 8 0.40 % No
triggered when a 7 0.35 % No
a property of 7 0.35 % No
Move Trigger Property 7 0.35 % No
property of the 6 0.30 % No
Response is triggered 6 0.30 % No
is activated when 6 0.30 % No
when a property 6 0.30 % No
response is activated 6 0.30 % No
of the target 6 0.30 % No
can be adjusted 6 0.30 % No
can be used 6 0.30 % No
the target layer 6 0.30 % No
for this property 6 0.30 % No
activated when a 6 0.30 % No
Fingers Up to 6 0.30 % No

SEO Keywords (Four Word)

Keyword Occurrence Density Possible Spam
is triggered when a 7 0.35 % No
to five fingers supported 6 0.30 % No
Response is triggered when 6 0.30 % No
that set for this 6 0.30 % No
of the target layer 6 0.30 % No
property of the target 6 0.30 % No
a property of the 6 0.30 % No
when a property of 6 0.30 % No
Up to five fingers 6 0.30 % No
Fingers Up to five 6 0.30 % No
of Fingers Up to 6 0.30 % No
Number of Fingers Up 6 0.30 % No
Property Number of Fingers 6 0.30 % No
Trigger Property Number of 6 0.30 % No
Move Trigger Property Number 6 0.30 % No
triggered when a property 6 0.30 % No
A Response is triggered 6 0.30 % No
An action where the 6 0.30 % No
A response is activated 6 0.30 % No
is activated when a 6 0.30 % No

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ProtoPie - Basics Menu Features Learn Gallery Resources Pricing Account Sign Up Log In Free Trial Tutorials Basics Formula Connect to Player Import Bridge Cloud Intro Layer Video Layer Text Layer Input Layer Container Scroll / Paging Touch Trigger Tap Double Tap TouchLanugoTouch Up Long Press Fling PullStiltPinch RotateProvisionaryTrigger Chain Range Start Detect Mouse Trigger Mouse Over Mouse Out Key Trigger Press Input Trigger Focus Return Sensor Trigger Tilt Compass Sound 3D Touch Proximity Receive Response Move Scale Rotate 3D Rotate OpacityVerisimilitudeRadius Scroll Reorder Jump Playback Text Stop Send Vibrate Focus Assign Condition Timeline / Valueline Timeline Valueline Scene RecordingVolatilityCurve Easing Function Cubic-Bezier Spring Shortcut English 中文 日本語 한국어 Intro ProtoPie is a prototyping tool for smart devices. ProtoPie makes elaborate prototypes possible without any coding, and these prototypes can be tested on very devices. Explore diamond solutions create a variety of interactions without the help of developers. Communicate designs hands explain elaborate interactions to minutiae team members. Research user feedback quickly proceeds user feedback plane surpassing very minutiae Concept Model ProtoPie’s concept model is based on how objects move in the world instead of programming. ProtoPie allows users to generate Interactions with Objects, Triggers and Responses. Objects are the resources that will be moved or otherwise affected, Triggers are those that will move or transpiration the Objects, and Responses are the changes that the Triggers create. Refer to the screenshot. The tapping whoopee for the Objects is the Trigger, and the resulting movement of the Object is the Response. Just as atoms of variegated elements come together in nature to wilt a variety of substances, Interactions are made by putting together Interaction Pieces in the form of Triggers and Responses. As seen on the table above, the left symbol is the Trigger and the right is the Response. The Component rests between the Trigger and the Response. Why ProtoPie? There are many reasons to use ProtoPie. Here are four major advantages. 1. Low learning forfeit ProtoPie has a concept model that can be intuitively understood. Moreover, ProtoPie features a user interface similar to that of other graphics tools, permitting users with designing wits to quickly wilt yawner to ProtoPie. 2.LawmakingFree ProtoPie allows users to create sophisticated prototypes without any code. Interaction Pieces in the forms of Triggers and Responses take the place of ramified lawmaking as part of creating fullly featured prototypes. 3. Multi-finger gestures & sensors ProtoPie supports simultaneous multi-touch input, making possible prototypes featuring interactions with two- or three-finger inputs. Moreover, ProtoPie can use the sensors built in smartphones to create prototypes that are increasingly ramified than on-screen prototypes and indulge for liaison among variegated devices, as well as prototypes for service design. 4. Test on real phones ProtoPie allows designers to test prototypes on very devices, and that too on multiple devices simultaneously. ProtoPie can be used in a variety of scenarios, such as developer meetings or regulars trials. Layer Layers can be used in ProtoPie just like other diamond tools. Vector layers like rectangles or ovals can be added, moved and resized freely just like how designers can do so on currently existing diamond tools. Layer Property Position A layer’s coordinates on the screen zone Size Size of the layer RotationWileof rotation for a layer Origin Location of the reference point which acts as a understructure for changes in a layer’s size, location or rotation Radius Curvature of each corner of the rectangle layer Opacity This option allows a user to tenancy a layer's transparency. If the transparency is set to zero, the Trigger will not vivify FillVerisimilitudeThis option allows a user to retread a layer's color's transparency. A Trigger tied to the layer will still vivify plane if the verisimilitude transparency is set to zero Hit zone Hit areas indicate a touch layer for any given layer, and can be larger than the very layerIndulgeTouch to Affect Lower layers This option disables the layer's Trigger Use as Mask Unique to vector layers. Option to hibernate portions of layers that are outside the vector layer Video Layer ProtoPie supports video layers. Video files that are 20mb or smaller and in mp4(H264)format can be imported. Play Automatically Have the video play automatically when the prototype is run Looping Have the video play in a loop Text Layer You can directly insert text in ProtoPie. Font You can select the font family used for the prototype here. Selecting System Default will result in the platform’s default font stuff used in a prototype when it is run. Weight The thickness of the font can be adjusted Size The text size can be adjustedStructuringThe text’s horizontal and/or vertical structuring can be adjusted Line Spacing The text’s line spacing can be adjusted Missing Font If a font used in ProtoPie Studio is missing on the running device, a “missing font” zestful will pop up. Alternative fonts can be selected to replace the missing font. Input Layer An input layer is a layer that you can use for inward text using a native keyboard on smart devices or a physical keyboard. Text Options: Text If there should be some text pre-typed, you can enter the text here. PlaceHolder You can have a placeholder in your input layer. The verisimilitude for the placeholder can be variegated from the verisimilitude of the text typed in the input layer. Keypad Options: Type The type of keyboard for smart devices can be reverted to “Text,” “URL,” “E-mail,” “Number,” “Text Password” or “Number Password” keyboards. Keypad Options: Return The Return key on the mobile keyboard can be modified to “Go,” “Next,” “Send,” “Search” or “Done.” Enabling “Auto Focus Out” will rationalization the prototype to focus out from the input layer when you tap the Return key. Keypad Options: Look On iOS, the keyboard theme can be set to visionless or light. Container Containers can be used to group a number of layers and tenancy them simultaneously. Furthermore, containers can be used for scrolling or paging interactions. Relative Coordinates The x and y coordinates for a layer are based on the theorizing that the origin is at the top left corner. However, the coordinates for layers within a container are based on the theorizing that the origin is at the top left corner of the container.PruneSublayers Enabling the prune sublayer in the property panel allows clipping within the boundaries of the parameter. Scroll / Paging The user can retread the scrolling or paging properties of a container in the Property panel. Scrolling or paging in a container is possible simply by placing a layer in a container from the Layer panel. Scroll This option enables horizontal or vertical scrolling. Properties Direction The region towards which the finger moves Overscroll You can enable or disable the vellicate effect that appears when a user overscrolls Paging Paging refers to a container moving the equivalent of its height or width horizontally or vertically, respectively. Properties Direction The region towards which the finger moves Overscroll You can enable or disable the vellicate effect that appears when a user overscrolls Touch Trigger A touch trigger is a trigger that is zingy via a physical touch on the exhibit of a smart device. The trigger can be zingy through, for example, a Tap, Long Press or Drag. Other multi-touch gestures, such as Pinch and Rotate, are moreover supported. Tap An whoopee where the tip of a finger touches the touchscreen and is raised immediately. Tap Move Trigger Property Number of Fingers Up to five fingers supported Double Tap An whoopee where the tip of a finger touches the touchscreen twice rapidly. Double Tap Move Trigger Property Number of Fingers Up to five fingers supported TouchLanugoAn whoopee where the tip of a finger touches the touchscreen. TouchLanugoMove Trigger Property Number of Fingers Up to five fingers supported Touch Up A Response is zingy the moment a user physically lets go of a layer. This differs from a tap in that if a layer is dragged and let go, a Response is activated. Touch Up Move Trigger Property Number of Fingers Up to five fingers supported Long Press An whoopee where the tip of a finger is raised without a unrepealable value of time touching the touchscreen. Long Press Move Trigger Property Number of Fingers Up to five fingers supported Pressing Time The value of time during which a finger touches a screen Fling A response is triggered when a layer is swiped wideness a direction set in the layer’s properties at a speed faster than a system-assigned default speed. Fling Scale Trigger Property Direction The region towards which the finger moves Pull The Pull Trigger is a Trigger with true/false properties. True properties are undisputed when a layer is dragged to a unrepealable point or at a unrepealable speed. In that case, the layer moves the value of loftiness set by the user from its origin. If false properties are acknowledged, the layer returns to its origin. Pull Scale Trigger Property Direction The region towards which the finger movesLoftinessThe value of space a layer moves Follow Over Pulling A reaction that takes place when a finger moves vastitude a preset region EasingTranspirationof velocity of layer movementStiltAn whoopee where the tip of a finger moves wideness the screen while touching the touchscreen.StiltMove Trigger Property Number of Fingers Up to five fingers supported The response properties linked to stilt triggers Direction The zone towards which a layer moves Limit The minimum and maximum values under which a layer can move Ratio The ratio between the loftiness a layer is dragged and the loftiness a finger moves on the screen. When the value is set to 100, the two loftiness values are equal in other words, a layer covers the same loftiness a finger moves. When the value is higher, the layer moves farther compared to the finger, and vice versa Pinch An whoopee where two fingers pull yonder from or come toward each other while touching the touchscreen. Pinch Scale The response properties linked to pinch triggers Direction The zone towards which a layer moves Pivot The reference point from which a layer undergoes rotation or resizing Limit The minimum and maximum values under which a layer can move Rotate An whoopee where two fingers turn in the same direction while touching the touchscreen. Rotate Rotate The response properties linked to rotate triggers Pivot The reference point from which a layer undergoes rotation or resizingProvisionaryTrigger As the name implies, provisionary triggers vivify Interactions based on specific conditions, such as when a prototype is run, a specific string of text is received or a layer is moved to a specific location. Chain An whoopee where the changes of a property of one layer changes the property of flipside layer.StiltMove Chain Scale Trigger Property Property Layer symbol values as a reference for waffly other layers Response Properties without Chain Trigger’s Layer Mapping Range 1 A movement range for a chain’s target layer Response’s Layer Mapping Range 2 The range of values for a layer that will move within the movement range for a chain’s target layer Range Ranges are used to trigger an Interaction when the movements of a Layer meet specific conditions. This differs from Chains in that Chains are used for continuous interactions among two or increasingly Layers, while Ranges are Interactions that are zingy when the specific requirements of plane one Layer are met.StiltMove Range Scale Trigger Property Greater than or equal to 1 When a target layer’s value reaches a unrepealable value Less than or equal to 2 When a target layer falls under a unrepealable value Between 3 When a target layer’s value lies between two unrepealable values Not between 4 When a target layer’s value is outside the range between two unrepealable values Start A type of Trigger that activates automatically when a prototype is run or there is a scene change. Start Move Detect A response is zingy when a layer property or variable changes.StiltMove Detect Scale Mouse Trigger A mouse trigger is a trigger that is zingy via mouse movements on a computer. Mouse triggers can be used to create interactions where the cursor is brought into our out of an object. Mouse Over A type of mouse event. A response is triggered when the mouse cursor is brought over an object. Mouse Over Scale Mouse Out A type of mouse event. A response is triggered when the mouse cursor is brought outside of an object. Mouse Out Scale Key Trigger Press A response is zingy when a key on a physical keyboard or an Android device is pressed. Trigger Property Keyboard All letter, number and thunderstroke keys, the Esc and Tab key, and the space bar can be selected. Android The when sawed-off as well as the volume buttons can be selected. Input Trigger An input trigger is a type of trigger related to the input layer. Focus A response is zingy when a focus in or out takes place at an input layer. A focus in entails that the shimmer cursor appears and for smart devices the native keyboard becomes visible. A focus out would be the opposite of a focus in. Trigger Property Focus In A response is zingy in specimen of a focus in. Focus Out A response is zingy in specimen of a focus out. Return A response is zingy when a user presses the Return key on a native keyboard on smart devices or a physical keyboard. Sensor Trigger The values from sensors used in smart devices and the mapping of Responses from layers can be mapped to vivify Interactions that react to sensors. The response properties linked to sensor triggers Smoothness The layer movements that are mapped to sensor values can be smoothened. The Smoothness setting as indicated by 1 is set so that the sensor values are not smoothened. The values in 2 and 3 represent the smoothened movement.Increasinglysmoothing is involved in 3 than 2 Mapping Range - Device's Sensor 4 The range for a sensor that activates Interactions Mapping Range - Response's Layer 5 The range for a layer that will be moved in sync with a sensor Tilt A status where a Response runs based on the wile a device is set. Tilt Move Trigger Property Axis The line virtually which a layer or windfall moves Compass A status where a Response runs based on the direction a device is pointing towards. Compass Rotate Sound A status where a Response runs based on the volume of sound registered. Sound Scale 3D Touch Layers are reverted depending on the strength of the gravity unromantic on the touchscreen. The value for the gravity can be set from 0 to 6.7. 3D Touch Scale Proximity A device’s proximity sensor is used to make a Response run based on how tropical or far something is from a proximity sensor. Proximity Opacity Trigger Property Far to Near A Response runs if the proximity sensor becomes tropical to a physical object Near to Far A Response runs if the proximity sensor becomes far from a physical object Receive Receive Triggers make interactions among devices possible. These Triggers cannot be used by themselves, and must be used with Send Responses. A Response is zingy when a device with the Receive Trigger accepts a string from a variegated device via the second device’s Send Response, and the received string corresponds to the string in the Receive Trigger. Trigger PropertyWaterworksa waterworks for communication. Select “ProtoPie Studio” as a waterworks in order to indulge interactions among devices. Android Broadcasting allows apps installed in one Android-powered device to communicate with one flipside Message ID a string that will be transmitted. When the string specified for “Send response” and the string specified for the Receive Trigger are the same, interactions among devices can be zingy Response A Response is an Interaction Piece that follows the vivification of a Trigger. A Response can have variegated properties based on how it is tied with a Trigger. Move Moving a layer to preset coordinates. Move Coordinates for a layer’s destination Scale Enlarging or shrinking a layer to preset sizes. Size It is possible to modify the size of a layer with stock-still values for the width and the height. (When containers are resized, the layers within the container remain unchanged.) Factor It is possible to modify the size of a layer proportionally by a unrepealable %. (When containers are resized, the layers within the container are moreover resized.) Rotate Turning a layer to preset angles. Rotate To The wile a layer rotates to Rotate By The value of rotation a layer rotates by Direction The zone towards which a layer moves 3D Rotate Turning a layer to preset angles in a three-dimensional field. Rotate To The wile a layer rotates to Rotate By The value of rotation a layer rotates by Direction The zone towards which a layer moves Pivot The reference point from which a layer undergoes rotation or resizing Perspective Depth The loftiness between a layer and a point of focus for viewing OpacityWafflythe transparency of a layer.TranspirationToWafflythe layer’s opacityVerisimilitudeChanging the layer’s color.TranspirationToWafflythe layer’s verisimilitude RadiusWafflythe layer’s radius.TranspirationToWafflythe layer’s radius Scroll This option scrolls a layer to a specified location. Scroll The value a layer scrolls ReorderWafflythe order of layers in a stack. Reorder The changes of a layer’s order Jump Moving to scenes. Jump To Move to a unrepealable scene Transition Effects shown while waffly scenes Reset the selected scene The scene that is moved is reset. If this option is not enabled, the scene is left in the state pursuit the last interaction. Playback Playing when the video layer. Playback can be paused and users can move to a variegated part for playback. Play Play the video Pause Pause the video Seek Move to a specific point in the video. Input a desired point in M:SS format Text A text’s property and the contents can be changed. Text Responses have no duration.TranspirationTo The text content will be reverted to that desired by the user Size The text is resized Weight The text can be made bolder or lighterStructuringThe text’s horizontal or vertical structuring can be adjusted Line Spacing The text’s line spacing can be adjusted Stop The Stop Response allows an volatility like a progress bar or a loading volatility to stop. Send Send Triggers make interactions among devices possible. These Triggers cannot be used by themselves, and must be used with Receive Triggers. A Response is zingy when a device with the Receive Trigger accepts a string from a variegated device via the second device’s Send Response, and the received string corresponds to the string in the Receive Trigger. Vibrate The device’s vibration can be activated. No property required to setup Focus The cursor focuses in on or out of the selected Input Layer. Focus In The cursor focuses in on the selected Input Layer. Focus Out The cursor focuses out of the selected Input Layer. Assign The value of a variable can be overwritten with flipside one. Condition Conditions are essential for Responses as they set up the parameters that will trigger the Response. These parameters must be satisfied for the Response to be triggered. Greater than A Response is triggered when a property of the target layer exceeds that set for this property Greater than or equal to A Response is triggered when a property of the target layer reaches or exceeds that set for this property Less than A Response is triggered when a property of the target layer goes unelevated that set for this property Less than or equal to A Response is triggered when a property of the target layer reaches or goes unelevated that set for this property Equal to A Response is triggered when a property of the target layer is exactly the same as that set for this property. Not equal to A Response is triggered when a property of the target layer is not exactly the same as that set for this property Timeline / Valueline In ProtoPie, the parameters of Responses depending on the the type of Triggers are seen on the Timeline and the Valueline. A Response’s duration, start wait and mapping range can be visually checked on the Timeline or the Valueline, and these values can be modified by dragging in edit mode via the Range Bar that appears when the cursor is placed whilom the Response. *There are no timelines or valuelines for responses unfluctuating to continuous Triggers considering there is no value mapped to time for such responses. Timeline The Timeline visually indicates a Response’s time, wait or repeat settings. The Timeline boosts efficiency when numerous Responses are stuff set up to create microinteractions. Valueline The Valueline indicates the range of movement for a layer linked to a Trigger and a layer linked to a Response. Scene When a prototype has two or increasingly pages, a Scene can be widow to the prototype. In increasingly ramified prototypes, each function can be represented by variegated Scenes as part of hands maintaining a prototype. Manage Scene The order of scenes can be modified, and scenes can be duplicated in the Scene panel. Scene Transition Movement between scenes is possible with the usage of Jump Responses. The transitions provided by iOS can be used, or optionally, scene changes are possible without any animation. Recording It is possible to record a prototype in whoopee while in preview mode. A prototype can be recorded for up to 5 minutes and video files are saved in MP4 (H.264).VolatilityCurve When an object moves, it does not speed up or slow lanugo instantaneously. Hence, users find it increasingly natural when an object accelerates and decelerates while in movement. Making use of the Easing function, the Cubic-Bezier and Spring can help create such natural movement. Easing Function This is a preset for velocity seen wontedly in the prototype. The Easing function can be set up by selecting ease-in, ease-out or ease-in-out in the Property panel. EaseIn easeInSine easeInCubic easeInQuint easeInCirc easeInElastic easeInQuad easeInQuart easeInExpo easeInBack easeInBounce easeOut easeOutSine easeOutCubic easeOutQuint easeOutCirc easeOutElastic easeOutQuad easeOutQuart easeOutExpo easeOutBack easeOutBounce EaseInOut easeInOutSine easeInOutCubic easeInOutQuint easeInOutCirc easeInOutElastic easeInOutQuad easeInOutQuart easeInOutExpo easeInOutBack easeInOutBounce Cubic-Bezier A customized easing lines can be made with 4 custom numbers. Visit this website to hands create custom Cubic-Bezier values. *ProtoPie Studio will full-length generating Cubic-Bezier values within the app and respective visual previews in a future update. Example Cubic-bezier( 0.39, 0, 0.23, 1) Cubic-bezier( 0.71, 0.41, 0.32, 0.76) Spring Spring curves make it possible to create dynamic animations where objects bounce. *ProtoPie Studio will full-length visual previews of spring curves and generation of spring curves within the app in a future update. Example Tension 600, Friction 16 Tension 250, Friction 19 Shortcut OverallFull-lengthmacOS WindowsHibernateProtoPie Command + H -HibernateOthers Command + Option + H - Toggle Full Screen Command +Tenancy+ F - Minimize Window Command + M Ctrl + M Toggle Layer Panel Command + Option + 1 Ctrl + Alt + 1 Toggle Interaction Panel Command + Option + 2 Ctrl + Alt + 2 Toggle Layer and Interacton Command + Option + 3 Ctrl + Alt + 3 Manage a prototypeFull-lengthmacOS Windows New Command + N Ctrl + N Open Command + O Ctrl + OTropicalCommand + W Ctrl + W Save Command + S Ctrl + S Save as Command + Shift + S Ctrl + Shift + S Upload to Cloud Command + U Ctrl + U Rename Command + R Ctrl + R Edit Text Layer Command + Return Ctrl + Enter Insert interaction elementsFull-lengthmacOS Windows Image Layer I I Rectangle Layer R R Oval Layer V V Container Layer N N Tap Trigger T TStiltTrigger D D Chain Trigger C C Move Response M M Scale Response S S Opacity Response O O Edit a prototypeFull-lengthmacOS Windows Undo Command + Z Ctrl + Z Redo Command + Shift + Z Ctrl + Shift + Z Copy Command + C Ctrl + C Paste Command + V Ctrl + V Duplicate Command + D Ctrl + D Delete Delete Delete Group Layers with Container Command + G Ctrl + G Ungroup Layers from Container Command + Shift + G Ctrl + Shift + G Collapse Command + [ Ctrl + [ Expand Command + ] Ctrl + ] Unfold Sublayers Together Option + Click Alt + Click Disabling smart guide Cmd + Layer stilt Ctrl + Layer stilt Resizing layers with part-way pivot Option + Layer resize Alt + Layer resize Dragging layers perpendicularly Shift + Layer stilt Shift + Layer stilt Run a prototypeFull-lengthmacOS Windows Run Prototype Command + R Ctrl + R Toggle Preview Command + P Ctrl + P Bring Preview to front Ctrl + Tab Ctrl + TabTenancya viewFull-lengthmacOS Windows Zoom In Command + =,Z + click Ctrl + =,Z + click Zoom Out Command + -,Z + Option + click Ctrl + -,Z + Alt + clickVerySize Command + 0 Ctrl + 0Part-wayCanvas Command + 1 Ctrl + 1 Panning Spacebar + click move Spacebar + click move English 한국어 日本語 Language selector TOP ProtoPie Gallery Download Pricing Learn Tutorials Basics Connect to Player Import Bridge Cloud Community Facebook Twitter Dribbble Medium Support FAQ Resources Updates Privacy Policy Terms of Service GDPR Language English Chinese © 2017 by Studio XID, Inc. 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